The way the changes affect the SSS (the old AND new members) and, of course, the supernatural elements and great powers that remind you of the true stakes of the Trails series. Given the small setting, when Crossbell is in danger, it really feels as though the whole world is in danger as this is the world you've grown so used to. Looking at you, Haas!)Īs for the story, when it picks up, it REALLY picks up. Imagine the effort Falcom are willing to go for these NPCs, just to make this city feel truly alive. That's a difficult story to tell for a MAIN character. Some even go through struggles, seem to find success, then even relapse before improving again. And the unique thing about Crossbell is that the NPC story arcs are even longer and more detailed than in any other city. The reasoning behind this is probably the fact that Zero, unlike Sky FC, CSI and CSIII ends on a happy note, with all the issues cleared up and the SSS all smiling and waving at the camera, rather than an emotional cliffhanger like the other first-in-the-arc entries.Īdmittedly, I prefer the other arcs' structure of putting all the excitement into the second game, and I prefer Sky SC as a result, but that doesn't stop this from being an outstanding game. A slow first game with an intense final quarter, a slightly slow second game with an intense second half. The Crossbell arc is more like a "rolling hill" structure. Think of the other arcs as hills in terms of stakes, where the first entries start of shallow and then the stakes shoot right up in the second game. Azure is very different to the other "payoff" entries in the Trails series (Sky SC, Cold Steel II, Cold Steel IV) in that it's a bit of a slow burner at the start and takes a while to set up.
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